Built for PC in Unity, Guilded is a management game made during the fall and spring of 2019-2020.
On top of writing the scripts for the trailer and the tutorial, my role on the team as one of two Narrative Designers meant that I collaborated on not only redesigning the way quests were structured and delivered but also creating a wealth of new content for our procedurally generated game. Documents of note I worked on can be found below.
Team Members:
James Van Nuland: Lead Producer
Charlie Grabber: Producer
Grace Magnant: Lead Artist
Mari Messana: Character Artist
Ken Taylor: UI Artist
Jimmy Griffiths: Lead Programmer
RJ Bourdelais: Tools Programmer
Austin Laimos: Programmer
Zach Phillips: Lead Designer
Max Johnson: Audio Designer
Joe Siehl: Systems/Technical Designer
Genevieve Guimond: Narrative Designer
Jeffrey Friedman: Narrative Designer
Download it on Steam