Genevieve C. Guimond -
Lead Narrative Designer

Genevieve C. Guimond - Lead Narrative DesignerGenevieve C. Guimond - Lead Narrative DesignerGenevieve C. Guimond - Lead Narrative Designer

Genevieve C. Guimond -
Lead Narrative Designer

Genevieve C. Guimond - Lead Narrative DesignerGenevieve C. Guimond - Lead Narrative DesignerGenevieve C. Guimond - Lead Narrative Designer
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    • Home
    • My Games
    • My Writing
      • DEATH BATTLE!
      • Personal Projects
    • About Me
    • Blog
  • Home
  • My Games
  • My Writing
    • DEATH BATTLE!
    • Personal Projects
  • About Me
  • Blog

Guilded

Built for PC in Unity, Guilded is a management game made during the fall and spring of 2019-2020.


On top of writing the scripts for the trailer and the tutorial, my role on the team as one of two Narrative Designers meant that I collaborated on not only redesigning the way quests were structured and delivered but also creating a wealth of new content for our procedurally generated game. Documents of note I worked on can be found below.


Team Members:

James Van Nuland: Lead Producer

Charlie Grabber: Producer

Grace Magnant: Lead Artist

Mari Messana: Character Artist

Ken Taylor: UI Artist

Jimmy Griffiths: Lead Programmer

RJ Bourdelais: Tools Programmer

Austin Laimos: Programmer

Zach Phillips: Lead Designer

Max Johnson: Audio Designer

Joe Siehl: Systems/Technical Designer

Genevieve Guimond: Narrative Designer

Jeffrey Friedman: Narrative Designer


Download it on Steam

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