Guild Management | Unity | 2020
Guilded puts the player in the charge of an adventurer's guild, sending members on quests, earning resources to fight larger problems, and figuring out how best to juggle even more responsibilities. I was one of two Narrative Designers on the project, generating content for the procedurally generated game.
Survival Game | Unity | 2019
Lymantria Dispar finds you exploring a dark forest, defending yourself against creatures of the night, and building fires to light your way through this forbidding landscape. As the Narrative Designer (and part-time UI artist), I created a unique emergent narrative system through variable item descriptions.
Physics-Based Space Squid Game | Unity | 2018
In Dawn of the Celestialpod, you play as a space-squid using your tentacles to pull yourself around enemy ships and rescue your space-starfish brethren. I was the Narrative Designer for the project, developing cohesive world descriptions and an overarching plotline as well as writing dialogue.
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Visual Novel | Ren'py | 2019
Buds began as a dating sim where a gardener gets to date their flowers, and quickly evolved into the "dateable" flowers instead representing different types of love. The current version contains Eros, Philia, Agape, and Philautia endings. Spend a couple nights in the greenhouse with your flowers, and learn a little bit about the different types of love necessary in relationships.
Two-Player Narrative Game | Unity | 2017
Follow the Leader asks players to discover the darkness that lies underneath a once-peaceful town. Following the planchette of a Ouija board, the two teen player characters get more than they bargained for when they first began to experiment while home alone.