Genevieve C. Guimond -
Lead Narrative Designer

Genevieve C. Guimond - Lead Narrative DesignerGenevieve C. Guimond - Lead Narrative DesignerGenevieve C. Guimond - Lead Narrative Designer

Genevieve C. Guimond -
Lead Narrative Designer

Genevieve C. Guimond - Lead Narrative DesignerGenevieve C. Guimond - Lead Narrative DesignerGenevieve C. Guimond - Lead Narrative Designer
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    • Home
    • My Games
    • My Writing
      • DEATH BATTLE!
      • Personal Projects
    • About Me
    • Blog
  • Home
  • My Games
  • My Writing
    • DEATH BATTLE!
    • Personal Projects
  • About Me
  • Blog

Lovelink

Built for iOS and Android in Unity, Lovelink is a 2D dating simulator released by Ludia in September 2020 with new content constantly being added.


With tons of exciting characters to browse through, Lovelink allows you to dive into an all-new narrative dating experience and make your fantasy a reality. Flirt with the KPop idol, shoot your shot with the college basketball star, or even find love with a time traveler! Each character has their own unique story, which means Lovelink has a perfect match for everyone.


Find it on the App Store and Google Play

Contributions to the Project

Writing

Writing

Writing

I had the opportunity to write original content for the following characters on Lovelink:


  • Makoa 'Aukai
  • Admiral Finley
  • Albert Bishop/Jonathan Hayes
  • Cianán Ó Faoláin
  • Anubis Cynopolis

Editing

Writing

Writing

On top of writing, I also edited and reviewed the work of my peers and our writing outsourcers for the following characters:


  • Colt Brooks
  • Franz Jorgensen/Ingrid Holm
  • Dr. Vile
  • Philip Percht
  • Balthazar Crowley

Content Releases

Bug reporting and fixing

Bug reporting and fixing

My responsibilities also included the implementation and official releases of our consistent content updates in the game engine. This ensured content was not only properly added to the game but also went out to players at the appropriate times.

Bug reporting and fixing

Bug reporting and fixing

Bug reporting and fixing

Concurrent to implementation and releases, I was considered the point of contact when it came to fixing applicable content bugs, and, failing that, reporting them to the appropriate team member.

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